Going Digital: The lament of a comic collector

I’m quitting comics. Physically at least. Or, well, I’m attempting to.

I’ve had a tough time letting go of reading comics physically. No tablet, phone, or computer screen has come close to replicating what it actually feels like to flip through the pages of a comic. To look at the panel layout; the color and the line work up close; and then organize it with all its corresponding issues. It’s a ritual.

It was different letting go of the physicality of video games, though that wasn’t easy either. After getting one too many plastic cases that had nothing but a disc inside, the idea of of buying games digitally got easier and easier. Yes, I can’t trade them in, but buying digitally makes me think twice about the game I’m buying.

I’m still coming to terms with owning most of my entertainment digitally, but the decision to transition boils down to one thing: space. My girlfriend Juliana and I use to move often, sometimes once a year (once even to another coast of the US and then back again). With every move we are faced with the either taking all our books, records, and games with us, or leaving them behind. In most cases, we go through a purge. Every move we narrow our collection down more and more. The collection that gets it the most severe, every time, are books.

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Our lifestyle is a frustrating contradiction to our interests. We like to travel. To make impulsive choices. However, we love pop culture, and with that, often comes the urge to collect and surround ourselves with the worlds we love. We own a lot of crap, and that gets in the way of our somewhat impulsive nature.

It is undeniably trendy to be minimal right now, but trends tend to reflect the movement of our culture. As we shift towards streaming platforms, owning physical things has become less enticing.

 

Every Wednesday when I come home with a few more comics, I face a feeling of dread when I  drag my comic box out from the closet, and add to the increasing weight of what I consider a very small collection of comics. With a lingering possibility that we’ll be moving sometime in the next year, owning these comics is becoming a burden rather than something I value.

 

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One of the hardest things I think I’ve done in my maturing nerdom is part ways with most of the cases to my DVD’s and Blu-rays. I even moved on to do the same with some old games. Now it’s time to move on from owning comics, and start reading digitally.

This is the week that I officially declare my full blown attempt to read comics from a screen. I’m cringing just writing it. But, I won’t know how I truly feel about it until I at least give it a shot. For the next few weeks I’m going to give updates on my pros and cons on the endeavor.

Kurt Indovina
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P.S. I’d be lying, however, if I said I’ll be quitting all comics physically. Some series’ I’m going to continue to buy issue by issue, mostly with the intent of someday lending them out to someone who I think would also cherish it. Right now, that series is Black Hammer. Holy hot shit I can’t stop freaking out over how fucking good it is. It makes me sick I love it so much.

Life Update: I’m going to the GameStop Expo in Las Vegas

I never thought I’d be going to Las Vegas. I remember when I was younger declaring that I’d never go. I also felt the same way about Florida. The place where old people go to die. But recently I’ve started to lighten up. I’ve started to make an effort in examining things differently. This shift in thinking has allowed me to look at a place like Las Vegas, and instead of cringing at all the things overtly wrong with it (its exploitation of mankind’s worst habits: prostitution, gambling, Elvis impersonators), I’ve come to embrace it in all its tacky peculiarities. From a distance, it looks like a Frankenstein’s monster of the world’s most stereotypical cultures. A confused amalgamation of everything that’s wrong—and also arguably great—with America. I’ve become fascinated by it. I want to go. And serendipitous enough, I’ll be going there for work.

I was able to receive a press pass for the 2017 GameStop Expo happening in Las Vegas on August 27. I haven’t applied for a press pass before. I assumed I wouldn’t get it. But I suppose I got lucky. I’m going as an independent journalist which means I’ll be paying my whole way there and back. I was financially stressed at first, but this is something I have to do. Not only to attend my first convention as press, but to experience Las Vegas.

At the moment, I don’t really have a game plan. I prefer that. I’ve been to PAX West so I have an idea of what to expect, but I get the impression the GameStop Expo is nowhere near as big as PAX. PAX is also happening two weeks later, and I imagine if patrons had a choice to attend one or the other, they’d go to PAX. But who am I kidding? I actually have no idea what I’m talking about.

Accompanied by my girlfriend Juliana—who’ll be armed with a DSLR—I plan on getting as much footage as I can. Really, that’s the plan. She, however, has big dreams of riding Vegas’ famous gondola. How authentic.

What I’m looking forward to playing:
If Super Mario Odyssey isn’t on the showroom floor, I’m going to pay a prostitute to hold me while I cry. Juliana will be too busy reenacting her playthrough of Fallout: New Vegas to comfort me in the case that SMO isn’t present.

Though I’ve already had my share of time with it, I’d like to give Skyrim a shot on the Switch.  Whether or not there’ll be a playable demo, I don’t know. But I’ve been on the fence with re-purchasing the game for when it comes to the Switch. I think I’m more in love with the idea of it being portable than I am with actually playing it again. I think having it in my hands will make or break that decision.

I hardly give Microsoft a chance. So I’m going to make it a point to hang around its booth, and like my perception of Vegas, try and find something to embrace. I’m hoping to see some of its exclusive indie releases like The Artful Escape, or the highly anticipated Cuphead. Good on Microsoft for swooping up some good looking indies.

In the meantime, I’ve been gearing up for the trip. I’m currently on the hunt for a good travel bag. Something that can hold my camera, a couple lenses, my mic, and any other gear I’ll need to take with me.

What am I currently playing?
I had the pleasure of a long weekend. One of those days was dedicated to playing What Remains of Edith Finch. I’m placing that one firmly in the inspiration folder of my mental attic.

Last weekend I got Realms of the Haunting from GOG. I hadn’t played the game prior, but it seemed perfectly in place with my love and fascination for full motion video games. GOG has been a wonderful blessing to allow me to experience cult pc games that I otherwise completely missed. I haven’t been able to put too much time into it… yet.

What am I reading?
I’ve been reading Steal Like an Artist by Austin Kleon. Yes, it’s a New York Times Bestseller, and I’m sure if you’re a creative, it’s been recommended to you—as it was to me on a few occasions. I’m about halfway through, and I love it. It is, to me at least, preaching to the choir. Most of what’s in it I’ve learned along the way as a creative. But it’s always assuring to have it in print, and in a tangible book that I can refer back to when I’m in a rut. I have a shelf of books that I often go back to and skim through if I’m having trouble moving onto the next step. It’ll have a nice home there when I’m done with it.

I’ve also been picking through Jeff Lemire’s Roughnecks. Contemplating on doing a review. Not sure yet.

Also, I started a YouTube Channel. New videos every Thursday. Currently my main objective with the page is to build my onscreen presence. More specifically, I’m using this as a means to get overall more comfortable on screen, and build my skill as a cohesive speaker. I still think I have a long way to go. Here’s the channel trailer:

Thank you for reading. Till next time.

Kurt Indovina
Twitter | Instagram | YouTube

Rochester, NY continues to cultivate a video game industry all its own.

Three years ago when I first heard that The Strong Museum of Play (located right here in Rochester, NY) initiated the only Video Game Hall of Fame in the United States, my Roc pride was met with triumphant fists to the sky, followed with a “fuck yeah! I love my garbage plate city!”

Seeing The Strong make headlines on major game publications such as Polygon for the game museum, or Game Informer write about the launch of a “Women in Games Initiative” always comes off a bit surreal. But why is it surreal, when it now seems to be a reoccurring theme for Rochester to be making headlines in the game industry? It’s because, at the end of the day, this city is still small. Hang out at enough coffee shops, and get your groceries at Wegmans, in a week’s time,  you’ll practically be the mayor of Rochester. So seeing this small time town make headlines on huge game news outlets gets me giddy.  It’s a different feeling from living in Seattle–a city recently built on the foundation of the gaming industry–where headlines about Nintendo and Microsoft and Valve are to be expected.

That all said: today I was able to attend an event here in Rochester, that journalists at major publications, couldn’t attend so easily. Being a Rochesterian, and a game journalist, I was able to mosey just a few blocks from the CITY Newspaper offices (where I work) to The Strong National Museum of Play, and witness the unveiling of 2017’s Video Game Hall of Fame inductees in person, when otherwise, others watched from a live-stream. It felt good.

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Best part of today was that I finally got the chance to write for my local publication about video games–an opportunity I’ve been patiently waiting for. So a big thank you to CITY Newspaper for allowing me to do that.

Whether or not they intentionally chose May 4 — arguably geek culture’s most favorite day of the year — is up for debate, but The Strong National Museum of Play today presented the 2017 inductees into the World Video Game Hall of Fame. Based on a committee formed of international journalists, game developers, and educators, this year’s inductees include “Donkey Kong,” “Street Fight II,” Pokémon “Red” and “Green,” and “Halo: Combat Evolved.”

Please be sure to read the full CITY Newspaper piece here.

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