Life Update: I’m going to the GameStop Expo in Las Vegas

I never thought I’d be going to Las Vegas. I remember when I was younger declaring that I’d never go. I also felt the same way about Florida. The place where old people go to die. But recently I’ve started to lighten up. I’ve started to make an effort in examining things differently. This shift in thinking has allowed me to look at a place like Las Vegas, and instead of cringing at all the things overtly wrong with it (its exploitation of mankind’s worst habits: prostitution, gambling, Elvis impersonators), I’ve come to embrace it in all its tacky peculiarities. From a distance, it looks like a Frankenstein’s monster of the world’s most stereotypical cultures. A confused amalgamation of everything that’s wrong—and also arguably great—with America. I’ve become fascinated by it. I want to go. And serendipitous enough, I’ll be going there for work.

I was able to receive a press pass for the 2017 GameStop Expo happening in Las Vegas on August 27. I haven’t applied for a press pass before. I assumed I wouldn’t get it. But I suppose I got lucky. I’m going as an independent journalist which means I’ll be paying my whole way there and back. I was financially stressed at first, but this is something I have to do. Not only to attend my first convention as press, but to experience Las Vegas.

At the moment, I don’t really have a game plan. I prefer that. I’ve been to PAX West so I have an idea of what to expect, but I get the impression the GameStop Expo is nowhere near as big as PAX. PAX is also happening two weeks later, and I imagine if patrons had a choice to attend one or the other, they’d go to PAX. But who am I kidding? I actually have no idea what I’m talking about.

Accompanied by my girlfriend Juliana—who’ll be armed with a DSLR—I plan on getting as much footage as I can. Really, that’s the plan. She, however, has big dreams of riding Vegas’ famous gondola. How authentic.

What I’m looking forward to playing:
If Super Mario Odyssey isn’t on the showroom floor, I’m going to pay a prostitute to hold me while I cry. Juliana will be too busy reenacting her playthrough of Fallout: New Vegas to comfort me in the case that SMO isn’t present.

Though I’ve already had my share of time with it, I’d like to give Skyrim a shot on the Switch.  Whether or not there’ll be a playable demo, I don’t know. But I’ve been on the fence with re-purchasing the game for when it comes to the Switch. I think I’m more in love with the idea of it being portable than I am with actually playing it again. I think having it in my hands will make or break that decision.

I hardly give Microsoft a chance. So I’m going to make it a point to hang around its booth, and like my perception of Vegas, try and find something to embrace. I’m hoping to see some of its exclusive indie releases like The Artful Escape, or the highly anticipated Cuphead. Good on Microsoft for swooping up some good looking indies.

In the meantime, I’ve been gearing up for the trip. I’m currently on the hunt for a good travel bag. Something that can hold my camera, a couple lenses, my mic, and any other gear I’ll need to take with me.

What am I currently playing?
I had the pleasure of a long weekend. One of those days was dedicated to playing What Remains of Edith Finch. I’m placing that one firmly in the inspiration folder of my mental attic.

Last weekend I got Realms of the Haunting from GOG. I hadn’t played the game prior, but it seemed perfectly in place with my love and fascination for full motion video games. GOG has been a wonderful blessing to allow me to experience cult pc games that I otherwise completely missed. I haven’t been able to put too much time into it… yet.

What am I reading?
I’ve been reading Steal Like an Artist by Austin Kleon. Yes, it’s a New York Times Bestseller, and I’m sure if you’re a creative, it’s been recommended to you—as it was to me on a few occasions. I’m about halfway through, and I love it. It is, to me at least, preaching to the choir. Most of what’s in it I’ve learned along the way as a creative. But it’s always assuring to have it in print, and in a tangible book that I can refer back to when I’m in a rut. I have a shelf of books that I often go back to and skim through if I’m having trouble moving onto the next step. It’ll have a nice home there when I’m done with it.

I’ve also been picking through Jeff Lemire’s Roughnecks. Contemplating on doing a review. Not sure yet.

Also, I started a YouTube Channel. New videos every Thursday. Currently my main objective with the page is to build my onscreen presence. More specifically, I’m using this as a means to get overall more comfortable on screen, and build my skill as a cohesive speaker. I still think I have a long way to go. Here’s the channel trailer:

Thank you for reading. Till next time.

Kurt Indovina
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Kurt’s E3 2017 Highlights

Original article courtesy of WarpZoned.

Detroit: Become Human
I remember the first time I spent an entire night playing Fahrenheit: Indigo Prophecy from start to finish in a single sitting. It was unlike any game experience I had had up to that point. I became invested in whatever video game developer David Cage and his studio, Quantic Dream, would put out.

Detroit: Become Human is the next installment in his signature “interactive drama” genre, and this time, with a bigger more ambitious sci-fi take than previous games. I admit that I’m not enthralled with its setting, nor the main characters based off what I’ve seen. But Cage is only one of few who delivers a truly cinematic feeling and pacing to games that I cherish dearly, an approach I love to see done in an interactive medium like games. I miss the David Fincher-esque noir/thriller style of Heavy Rain, and though Beyond: Two Souls went off the rails at times, I can’t deny that I played it more that once. I respect Cage and will play just about anything he puts his name on.

Super Mario Odyssey
“And the weirdest looking game award goes to…”

No, but really, talk about Nintendo doing whatever the hell they want. Mario can possess any object he wants with his hat? Humanoids in a Mario game? Realistic dinosaurs? I’m curious to know what ideas from the brainstorming sessions for the game won’t make it into the final product. For the first time in a while, it seems that Nintendo is listening to its fans after all. It’s been seven years since we’ve seen a full blown 3D Mario game and I think it’s safe to assume that we’ve all been hungry for one. But this is also the first time in while that it appears they’re using the franchise to really push the boundary beyond previous installments, while still maintaining all the things that make it a Mario game. If Nintendo manages to do with Super Mario Odyssey with what it did for Breath of the Wild, 2017 could be shaping up to be one of my favorite years in gaming since 1998. Waiting till October for its release will be torturous, but from the looks of it, hopefully very well worth it.

-Kurt Indovina

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